Selected Reels
Sound Design | Horror/Sci-Fi
Gameplay Sound Redesign, Dead Space (2023)
Techniques: Field recording, synthesis, voice
Subjects: Sci-fi weaponry, creatures, mechanical
My name is Dan Butler and I create audio for video games. I am passionate about the space that exists between perception and understanding—the part of our experience that can only be informed by sound. I make sounds to tell stories, ask questions, and start conversations.
Projects
| DATE | TITLE | ORGANIZATION | CONTRIBUTION |
| … | Houm | buuuubunnygames | Composer, Sound Designer |
| … | <unannounced> | Mob Entertainment | Audio Designer |
| 2025 | Fissh | buuuubunnygames | Composer, Sound Designer |
| 2016 | STABILO 3D Colors | ThinkTank Studio | Sound Designer |
| 2014 | Prometheus: The Fire Thief | Magical Hackers | Composer, Sound Designer |
| 2013 | Mega Man 42 | Magical Hackers | Composer |
Proficiencies
| TOOL | TYPE | SIZE |
| FL Studio | Digital Audio Workstation | 7,305 |
| Pro Tools | Digital Audio Workstation | 365 |
| Reaper | Digital Audio Workstation | 61 |
| FamiTracker | Digital Audio Workstation | 3,652 |
| MetaSounds | Audio Implementation | 649 |
| Wwise | Audio Implementation | 14 |
| Perforce | Version Control | 365 |
| Git | Version Control | 183 |
| Unreal | Engine | 365 |
| Atlassian Suite | Project Management | 649 |
| Azure DevOps | Project Management | 365 |
| Trello | Project Management | 183 |
