Selected Reels
Sound Design | Horror/Sci-Fi
Gameplay Sound Redesign, Dead Space (2023)
Techniques: Field recording, synthesis, voice
Subjects: Sci-fi weaponry, creatures, mechanical
Sound Design | Horror/Sci-Fi
Gameplay Sound Redesign
Dead Space (2023)
Techniques: Field recording, synthesis, voice
Subjects: Sci-fi weaponry, creatures, mechanical
My name is Dan Butler and I create audio for video games. I am passionate about the space that exists between perception and understanding—the part of our experience that can only be informed by sound. I make sounds to tell stories, ask questions, and start conversations.
My name is Dan Butler and I make sounds to tell stories
“Creatively, he constantly brings in fresh, thoughtful solutions to the table; and interpersonally, he has a wonderful attitude to build strong rapport with his teammates, making him the kind of collaborator who elevates the entire group.”
– Corrina Chang, Audio Lead @ Mob Entertainment
“We nicknamed him ‘John Freakin Audio’ because of the quality, accuracy, attention to detail and speed he has, while making it look effortless and casual. He’s the John Wick of audio.”
– Mippi the Dork, Director of Design @ Mob Entertainment
“[Dan’s] music always exceeds my expectations. I’ve been able to give Dan a few notes on what I’m needing, and he will create music and sound effects that match exactly what I was looking for. Dan takes feedback well and will update his work with the suggested changes quickly and efficiently.”
– Mike Fly, Lead Software Engineer & Designer @ buuuubunnygames
“[Dan] possesses excellent communication skills, both written and verbal, which has enabled him to effectively collaborate with colleagues across different departments and levels of management… He has a keen eye for identifying areas of improvement and developing innovative solutions…”
– Peter Ta, QA Engineering Lead @ Meta
“We nicknamed him ‘John Freakin Audio’ because of the quality, accuracy, attention to detail and speed he has, while making it look effortless and casual. He’s the John Wick of audio.”
Mippi the Dork
Director of Design
Mob Entertainment
“[Dan’s] music always exceeds my expectations. I’ve been able to give Dan a few notes on what I’m needing, and he will create music and sound effects that match exactly what I was looking for. Dan takes feedback well and will update his work with the suggested changes quickly and efficiently.”
Mike Fly
Lead Software Engineer & Designer
buuuubunnygames
“Creatively, he constantly brings in fresh, thoughtful solutions to the table; and interpersonally, he has a wonderful attitude to build strong rapport with his teammates, making him the kind of collaborator who elevates the entire group.”
Corrina Chang
Audio Lead
Mob Entertainment
“[Dan] possesses excellent communication skills, both written and verbal, which has enabled him to effectively collaborate with colleagues across different departments and levels of management… He has a keen eye for identifying areas of improvement and developing innovative solutions…”
Peter Ta
QA Engineering Lead
Meta, Reality Labs
Projects
| YEAR | TITLE | ORG | ROLE |
| 2026 | Houm | buuuubunnygames | Composer, Sound Designer |
| 2026 | Poppy Playtime: Chapter 5 | Mob Entertainment | Audio Designer |
| … | <unreleased> | Mob Entertainment | Audio Designer |
| 2025 | Fissh | buuuubunnygames | Composer, Sound Designer |
| 2016 | STABILO 3D Colors | ThinkTank Studio | Sound Designer |
| 2014 | Prometheus: The Fire Thief | Magical Hackers | Composer, Sound Designer |
| 2013 | Mega Man 42 | Magical Hackers | Composer |
Houm (2026)
Role:
Composer, Sound Designer
Developer:
buuuubunnygames
Publisher:
buuuubunnygames
Platform:
Playdate
Poppy Playtime: Chapter 5 – Broken Things (2026)
Role:
Audio Designer
Developer:
Mob Entertainment
Publisher:
Mob Entertainment
Platform:
PC
Fissh (2025)
Role:
Composer, Sound Designer
Developer:
buuuubunnygames
Publisher:
buuuubunnygames
Platform:
Playdate
3D Colors (2016)
Role:
Sound Designer
Developer:
ThinkTank Studio
Publisher:
STABILO
Platform:
Mobile
Prometheus: The Fire Thief (2014)
Role:
Composer, Sound Designer
Developer:
Magical Hackers
Publisher:
Magical Hackers
Platform:
PC
Mega Man 42 (2013)
Role:
Composer
Developer:
Magical Hackers
Publisher:
Magical Hackers
Platform:
PC
Proficiencies
| TOOL | TYPE | SIZE |
|---|---|---|
| FL Studio | Digital Audio Workstation | 7,305 |
| Reaper | Digital Audio Workstation | 5,766 |
| Pro Tools | Digital Audio Workstation | 365 |
| FamiTracker | Digital Audio Workstation | 3,652 |
| MetaSounds | Implementation | 1,024 |
| Wwise | Implementation | 183 |
| Perforce | Source Control | 649 |
| Git | Source Control | 365 |
| Unreal Engine 5 | Game Engine | 365 |
| Atlassian Suite | PM/Tracking | 2.248 |
| Azure DevOps | PM/Tracking | 365 |
| TOOL | TYPE | SIZE |
|---|---|---|
| FL Studio | DAW | 7,305 |
| Reaper | DAW | 5,766 |
| Pro Tools | DAW | 365 |
| FamiTracker | DAW | 3,652 |
| MetaSounds | Tech Audio | 1,024 |
| Wwise | Tech Audio | 183 |
| Perforce | SCM | 649 |
| Git | SCM | 365 |
| Unreal 5 | Engine | 365 |
| Atlassian | PM | 2.248 |
| ADO | PM | 365 |
